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Metaphor: ReFantazio Director Thinks Every Game Should Reflect Its Creators
Metaphor: ReFantazio director Katsura Hashino believes in a creative, people-focused approach to developing video games. He has no interest in games developed by business executives. Given how successful his games are,
The Creator of ‘Metaphor ReFantazio’ Made It Political on Purpose
Rolling Stone recently spoke with the director of Metaphor ReFantazio, Katsura Hashino, about what sets the two projects apart and the work Atlus put into creating a fantasy allegory that he hopes will resonate with modern society.
7 Tips for Mastering Metaphor: ReFantazio
Whether you’re new to Atlus RPGs or just want some friendly tips to start, here are a few things to keep in mind as you plunge into the United Kingdom of Euchronia. Throughout the game, you’ll meet characters who become “followers,
Purification Water Guide For Metaphor: ReFantazio
Knowing how to begin purifying your weapons and armor in Metaphor: ReFantazio is only half the battle. You still need a healthy stock of certain limited-quantity items: specialty "waters" of progressively rarer vintages that are consumed during the purification process.
How to Beat Homo Oppo in Metaphor Refantazio
A ton of monsters (Humans) will appear for the team to contend with, but one of the more annoying wild creatures is the Homo Oppo--it looks like a broken eggshell walking on two legs with boots and what appears to be a sort of duck/reptile creature inside.
Metaphor: ReFantazio: Who Should You Choose At The Bonfire
If you want to know who to choose, then check out our Metaphor: ReFantazio: Who Should You Choose At The Bonfire Guide
How To Unlock All Followers In Metaphor: ReFantazio
ReFantazio's term for Persona's social links and confidants. There are 14 in all; six are party members, one is your team's tactical support member, and the other half are all close allies of the protagonist who lend their help on the sidelines.
Metaphor: ReFantazio - How To Increase Eloquence
ReFantazio represents a character's ability to communicate effectively and persuade others. Increasing this virtue is crucial for unlocking dialogue options, deepening relationships with followers, and accessing certain quests.
TheGamer on MSN
20h
Metaphor: ReFantazio Started As A Traditional High Fantasy Game
Metaphor: ReFantazio was the first foray into fantasy for director Katsura Hashino and his team at Studio Zero (an Atlus ...
8d
Why Persona’s longtime director made an epic fantasy RPG
ReFantazio, an epic RPG that launches on PlayStation, Xbox, and PC on October 11th. In a lot of ways, it’s reminiscent of ...
3d
Metaphor: ReFantazio's original fantasy world gave the Persona 3, 4, and 5 director "freedom" to work on ideas "that we couldn't put into other games"
Long-time Persona director Katsura Hashino reckons working on the demon-hunting, high-schooling series is a little "easier" ...
7d
Metaphor: ReFantazio Is the Future of RPGs
Atlus’ new game from Persona designer Katsura Hashino is about to transform fantasy games—with anxiety.
Play Station Universe
8d
Persona Director Katsura Hashino Reveals Creating The Series’ Stunning Menus Is ‘Actually Really Annoying’
The Persona series is known for its striking menu systems, but director Katsura Hashino reveals that making them is 'actually really annoying.' ...
6d
on MSN
Hungry for Metaphor: ReFantazio, I spent 97 minutes fighting a single godforsaken boss that the JRPG's director made 21 years ago
Takes you closer to the games, movies and TV you love Try a single issue or save on a subscription Issues delivered straight ...
2d
on MSN
Metaphor: ReFantazio's Lord of the Rings influence thrown out as originality "defines" Atlus, says director
Atlus' Metaphor: ReFantazio was initially inspired by classic fantasy like Lords of the Rings, but the developer "threw out" this research to focus on a more original world.
8d
on MSN
Metaphor: Refantazio
Metaphor: ReFantazio may be one of the most stylish-looking games ever made, even more so than Persona 5, the incredibly ...
Yahoo
4d
Metaphor: ReFantazio combines real-time and turn-based battles because its director wanted to integrate "the idea of manga and movie-style combat"
Metaphor: ReFantazio has a mix of real-time and turn-based combat because director
Katsura
Hashino
wanted it to have ...
11d
Metaphor: ReFantazio interview with Katsura Hashino – ‘it’s important to preserve our Japanese roots’
GameCentral speaks to the director of Persona 5 and Metaphor: ReFantazio about the complexities of making a Japanese game ...
1d
on MSN
Director of stylish JRPGs Metaphor: ReFantazio and Persona 5 isn't excited by "highly polished games that look like they were designed by a bunch of people in a CEO bo…
Katsura Hashino has been at Atlus for around 30 years, and his latest director's credit on the fantasy JRPG Metaphor: ...
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