The Halo series is officially moving on from Slipspace in favor of Unreal Engine, which may indicate a shift among ...
With Halo switching from Slipstream to Unreal Engine, we asked some developers what the reasons might be for this change and ...
Another benefit of shifting to Unreal Engine 5 is that Epic's toolsuite is known to game developers across the industry.
Bethesda's new Creation Engine 2 iteration is apparently 'perfectly tuned' for the immersive RPGs that the company makes, ...
Moving to Unreal Engine 5 could be a terrible decision as chasing better graphics has proved to be a problem for developers ...
Valorant's Unreal Engine 5 upgrade offers a unique opportunity to address storytelling gaps seen in League of Legends' ...
In an interview with The Verge following the recent 2024 Unreal Fest event, Epic Games CEO Tim Sweeney outlined a crucial ...
In an interview with VideoGamer, ex-Bethesda developer Bruce Nesmith defended the studio's continued use of its proprietary ...
The Halo franchise has endured a tumultuous decade under the stewardship of 343 Industries - the studio purpose-built to shepherd the series forward in the wake of Bungie's split with Microsoft. While ...
The plan for Unreal Engine 6 is to merge the current game development tools with Fortnite's easy-to-use editor to create a ...
A direct sequel to Halo Infinite getting canned is perhaps the best kind of technical and creative break Halo Studios ...
Like a lot of Unreal Engine 5 games, Silent Hill 2 stutters and it stutters a lot. Why is it happening? Can it be ...