Lead Skyrim designer and former senior Starfield systems designer Bruce Nesmith has revealed how Bethesda Game Studios ...
In a Gamescom Asia interview with IGN Japan, former PlayStation boss Shawn Layden shared that the PlayStation 1 and 2 were ...
It only took fourteen years, but we finally have a great portable version of Red Dead Redemption. Rockstar Games released the ...
While Bethesda’s PS3 port of Skyrim’s predecessor, Oblivion, wasn’t an issue for the studio, bringing Skyrim to the PlayStation console was a much harder task. Nesmith explains that Skyrim was already ...
A reader looks back at the history of PlayStation consoles and argues that the PS5 is going to end up with an even worse ...
The reason was that the PlayStation 3 was considered very difficult to develop for, while it was often reported how smooth ...
YouTuber modding channel Restore Technique recently unveiled a custom portable PlayStation 4. The device shrinks all of the ...
Layden shared new insight, talking about not only Japan Studio, but the Japanese game industry as a whole. As he pointed out, these developers struggled in the transition to the HD era with the entry ...
A look back on the PS5’s history, its lackluster value proposition, and how the PS5 Pro can’t fix a fundamentally broken ...