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While Bethesda’s PS3 port of Skyrim’s predecessor, Oblivion, wasn’t an issue for the studio, bringing Skyrim to the PlayStation console was a much harder task. Nesmith explains that Skyrim was already ...
Layden shared new insight, talking about not only Japan Studio, but the Japanese game industry as a whole. As he pointed out, these developers struggled in the transition to the HD era with the entry ...