Lead Skyrim designer and former senior Starfield systems designer Bruce Nesmith has revealed how Bethesda Game Studios ...
In a Gamescom Asia interview with IGN Japan, former PlayStation boss Shawn Layden shared that the PlayStation 1 and 2 were ...
While Bethesda’s PS3 port of Skyrim’s predecessor, Oblivion, wasn’t an issue for the studio, bringing Skyrim to the PlayStation console was a much harder task. Nesmith explains that Skyrim was already ...
It only took fourteen years, but we finally have a great portable version of Red Dead Redemption. Rockstar Games released the ...
A reader looks back at the history of PlayStation consoles and argues that the PS5 is going to end up with an even worse ...
The reason was that the PlayStation 3 was considered very difficult to develop for, while it was often reported how smooth ...
YouTuber modding channel Restore Technique recently unveiled a custom portable PlayStation 4. The device shrinks all of the ...
Former PlayStation boss explains challenges that led to Japan Studio’s closure and struggles Japanese developers faced since ...
A look back on the PS5’s history, its lackluster value proposition, and how the PS5 Pro can’t fix a fundamentally broken ...
Is the PS5 Pro worth $250 more than the regular PlayStation? We break down the differences between the two consoles to help ...