【ITBEAR】Scans Factory的3D资产团队近日发布了一款基于Unreal Engine ...
Microsoft is moving its Halo development to Unreal Engine 5, after more than a year of rumors of an engine switch following a leadership overhaul at 343 Industries, layoffs, and other changes. 343 ...
Project Foundry is described as neither a tech demo, nor a full-blown title ... However, the visuals are now being created by Unreal Engine 5 with Halo Studios moving away from its old Slipspace ...
Radically so, perhaps. 343 Industries is now Halo Studio, while 343's bespoke Slipspace engine is giving way to Unreal Engine 5. A 'Project Foundry' demo gives us some idea of the ambition ahead ...
The Foundry demo showed off impressive biomes with ... Slipspace, in favor of Unreal Engine 5. Hintze said under the previous model, 343 needed an entire team of staffers to develop and upkeep ...
Please verify your email address. Halo Studios is switching to Unreal Engine 5 for future projects due to a need for a more efficient and effective game development process. Unreal Engine 5 ...
The switch from the proprietary Slipspace engine to Unreal 5 aims to bring a new dawn for ... Project Foundry looks and feels like a tech demo, which is not bad, although the press release on ...
Forward-looking: Amid recent presentations promoting upcoming technologies for Unreal Engine 5, Epic Games says it wants to make the toolchain more accessible than ever. At a company event ...
Epic Games has launched Fab, a new unified content marketplace that enables developers to access digital assets from a single ...
Halo certainly dazzles in Unreal Engine 5, and the Halo Studios team has certainly ... 5 Unreal Engine 5.4-powered The Matrix Awakens demo: huge 40% CPU perf increase over UE5.0 build ...
As a tech demo, the presentation has no characters, just the city itself. Okay, even though this isn't a mod or meant to be a playable game, the use of Unreal Engine 5 tech like Lumen and Nanite ...
Reading those words has given me the first bit of optimism I've felt for Xbox's flagship franchise in a long time, as I'd argue the biggest reason why Halo Infinite failed to generate long-term ...