While Bethesda’s PS3 port of Skyrim’s predecessor, Oblivion, wasn’t an issue for the studio, bringing Skyrim to the PlayStation console was a much harder task. Nesmith explains that Skyrim was already ...
Layden shared new insight, talking about not only Japan Studio, but the Japanese game industry as a whole. As he pointed out, these developers struggled in the transition to the HD era with the entry ...
Nevertheless, the game will be a complete reboot of the 2009 original, with new graphics and story elements. The artwork that’s been released as part of this announcement trailer looks lovely.