Skyrim and Fallout 4 were two of Bethesda's biggest games, and Todd Howard regrets not supporting them longer. But this will ...
Blizzard Entertainment adopted the same strategy that Todd Howard uses to keep the games in the Fallout and The Elder Scrolls ...
It's been five years since Todd Howard revealed the startling news that ... earned credits on games including Daggerfall, Oblivion, Skyrim—on which he was the lead designer—and all of ...
"The world of my solo indie game is ~5x the size of Skyrim," Purkeypile said in a tweet. "See that mountain there? You can go ...
Former and longtime Bethesda developer Nate Purkeypile says his new "heavy metal open world horror game" is five times as big as Skyrim, and in doing so riffs on an iconic Todd Howard moment.
A former lead artist at Bethesda says he quit during the development of Starfield because he felt the team had grown too ...
Todd Howard, game director of Skyrim and Fallout 4, is speaking to the BBC ahead of the launch of his most ambitious project to date. Starfield is a sprawling space epic, giving players the ...
Bethesda's new Creation Engine 2 iteration is apparently 'perfectly tuned' for the immersive RPGs that the company makes, ...
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When Skyrim was announced, Todd Howard made it a point to highlight the Radiant Quest system and how it would allow players to go on limitless adventures. In reality, this system didn't have a lot ...
What are the best Skyrim mods? They can be tough to find because there’s a lot of them. They’re the work of a thriving and diverse scene; an army of fans and bedroom coders determined to make ...